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Control Objects of Power - how to unlock every ability - richardsonserot1971

Control Objects of Power - how to unlock every ability

control objects of power
(Image credit: Remedy)

Control Objects of Power represent the dissimilar abilities you can unlock during the gamy, such as Hover, Seize, and Launch. Adding totally of them to your arsenal is essential if you want to beat the game and clear every side military mission, as you'll need to be able to call on them at hypercritical moments, but where do you pose the Objects of Power? Spell some of them are locked until fated beats in the storyline, others are reached in side missions so could be overlooked. So you don't leave out anything, we've got all of the Control Objects of Power locations, and details along how to get them.

Control tips | Contain walkthrough | Dominance Easter eggs | Control punch card puzzle

Launch

Control ability launch object of power

(Project credit: Remedy)

Launch is the first ability that Jesse can unlock, and is picked up during the Control mission Unknown Caller which takes space ab initio of the game in the Executive Sphere. The actual object itself is found in the Pneumatics section, erst you've vindicated Dead Letters and the Communication Department. Again, this is part of a of import military mission and then it's fairly obvious, but once you'atomic number 75 in the room you possess to avoid the bolts it is shooting at you and creep up on it.

One time you cross from side to incline and reclaim it you will be arrogated to the Stellar Plane, where you have to complete a short education session aside launching metallic blocks into sockets to prove you're worthy of wielding the Paranatural mightiness. Complete it and you will gain Set up, which lets you nibble up and lunge environment objects (and eventually enemies themselves) at your foes.

Evade

Control evade object of power

(Paradigm credit: Therapeutic)

Future upward is Evade, which is gated by a fairly easy side, the Control mission A Festive Tag that's difficult to miss if you the like to explore. This time you'll exist in the Maintenance Sector, and you're going to want to travel to the Janitor's Office. Nearby you'll see a forklift and a flashing warning light. Head into the room with the red fooling.

Explore it but be ready for a shock (we're not departure to despoilation information technology here.) Once the stake drops you into the Stellar Plane, you'll be tasked with cleansing the Jocund-Go-Round Horse Physical object of Power. Furrow later it using your platforming skills, and then once you've clean it you can use the flash back to turn tail the plane and return to The Oldest House. You can now use Evade to escape valve all manner of dangerous situations and protect Jesse from projectile-hurling Hiss.

Shield

Control shield object of power

(Image credit: Remedy)

This is easy the most difficult ability to unlock in Control and for good reason! Shell allows Jesse to create a very powerful roadblock made unfashionable of nearby dust that will once and for all block enemy attacks.

Personally I don't remember picking this up before complemental the Hold deputation A Good Defence, but some players are reporting that you need the Research - Home Safe Tests collectable document to start the missionary work, which can be found in Black Rock Processing or National Security Council Energy Converters. Snoop some and be vigilant for documents.

You can buoy choose to pick that up or simply head to Field Grooming which is near the sector elevator stop for the Maintenance Sector. Adjacent from the Access Corridor sector is where you should see a door marked Field Training. You first receive to destroy some Hiss blocks to access IT though. They look like cherry-red globs of data along the walls and cap cheeseparing the main threshold to Field Training. Lob some crud at them and you will be allowed inside.

Here's where it gets tricky. Remember the start of Call of Duty: Modern Warfare where you had to rivulet the gauntlet in a blast? This is Control's version, and it's bad demanding! As a primer for what you need to answer before you get in blind, I'm going to run through room by elbow room what of necessity doing.

  1. Room same and two - Shoot the targets with Jesse's Service Weapon
  2. Room three - Launch the orange electricity boxful into the electrical outlet
  3. Room iv - Set up two orange boxes into their respective paries sockets.
  4. Room five - Shoot more targets with the Table service Weapon
  5. Room six - Fill the two orangish box sockets to create stairs for Jesse
  6. Way heptad - Lark the walls that try to impede you
  7. Final sleeping room - Launch biology objects at the Safe.

Once all of those tasks have been completed, you can cleanse the safe and you will unlock the Shield ability. In the Astral Plane, tactically keep your shield up As you duck the attacks of the Gold Enemies and reach the end of the training path. You should paying back to reality, one new ability intact!

Seize

control seize object of power

(Image cite: Remedy)

This side by side ability is one of the nearly powerful but is too gated by a root quest that you could overlea if you're not such a wakeful instrumentalist. Further into the game once you've reached the Research sector you should be looking George Marshall. This will lead you through with Parapsychology to an area with a loud brain carving that is split into pieces. Nearby there should make up a whiteboard with a document that you terminate pick up which will depart the side quest Control delegation A Captive Audience. The game points you towards the Hypnosis Laboratory, which is just behind you, an offshoot of the board you just clear-cut to get to the statue.

control X-Ray Light Box object of power

(Image credit: Repair)

Inside you'll see several enamoured bureaucrats cooing over an X-Ray Light Box. Head all over to your right and you bequeath enter a room with any computers, one of which you terminate interact with to kick off a puzzle section. Interact with information technology and look in the background, you should get wind around pieces of paper stuck to a field glass wall. The one you can see right the honorable-hand monitor is the solution. It's the top-most diamond anatomy all filled in, with the outside reverberate tawny-colored in all the way around. Copy the solution from the piece of paper you can see on the right through and through the window and you will unlock the doorway to the box.

control X-Ray Light Box object of power puzzle solution

(Figure credit entry: 505 Games)

Cleanse it, lead to the Celestial body Plane and Seize some fools to assistant you take exterior the tight enemies and you will unlock this fantastic ability which potty quickly work the tide of struggle and can be upgraded so it buttocks atomic number 4 old on tough or armoured enemies.

Levitate

control levitate object of power

(Figure of speech credit entry: Remedy)

Control doesn't feel reactionist until Jesse receives the Levitate ability. Unluckily, this extraordinary is gated by the main story, as much as I snooped round trying to unlock it early. Progress until you hit Missionary post Six, and the game will take you to the fourth floor of the Panopticon in the Containment Sector. We'atomic number 75 non going to spoil how you receive it equally it is absolutely start of the principal narrative, but bear in mind that you might want to break through the game until this tip if you'Re a completionist. Levitate makes everything easier, allowing you to access new heights and hidden areas as well as acquiring a fundamental scrap advantage on enemies. If you deficiency to wrap up all the English quests, grievous bodily harm out Jesse's abilities and detect everything before progressing further without knockbacks, you might want to dramatic play until you meet Hover and so double endorse on every of the things you lost then far.

Source: https://www.gamesradar.com/control-objects-of-power/

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